This Holiday, Xbox, The Coalition, Double Fine, Ninja Theory and More Support Mental Wellness

December 16, 2024

This Holiday, Xbox, The Coalition, Double Fine, Ninja Theory and More Support Mental Wellness

A stylized Xbox sphere in recognition of Mental Wellness Awareness featuring the sphere as a sun-like orb on a background including a planetary landscape with crystalline structures, stars, and a starship within a wavy, dream-like frame.

Summary

  • Xbox Game Studios partners with Take This to help increase awareness of mental health stereotypes in gaming.
  • Explore relaxing games on Xbox Game Pass.
  • Artist Steve Wade shares his Starfield-inspired logo redesign in support of Mental Wellness

For some, the holidays can be a time of heightened stress and an increased need for self-care. Video games have emerged as a unique and effective sanctuary, offering players an escape from daily pressures through creative play and rewarding challenges. Beyond distraction, gaming provides a space where players can rewrite their narratives, finding accomplishment, control, and relaxation that may be elusive in daily life. 

This connection between gaming and well-being is increasingly supported by research. A recent study conducted by the University of Oxford in collaboration with PowerWash Simulator revealed that 72% of players reported improved moods after gaming sessions. Over 67,000 gaming sessions across 39 countries demonstrated a consistent boost in well-being within the first 15 minutes of play. These findings suggest that short-term gameplay can be a meaningful tool for positively impacting mood, reinforcing the idea that video games are more than entertainment—they’re a potential resource for mental health support. 

As self-care becomes a more inclusive and accepted topic across social media platforms, workplaces, and schools, video games are emerging as a bridge that connects people across diverse backgrounds. When designed with intention, some games can foster positive emotional experiences and even inspire therapeutic outcomes. At Xbox, we embrace the power of play, not only as creators but as players ourselves. 

We celebrate the triumphs of individuals who press forward through challenges, finding joy and empowerment in their gaming experiences. Whether exploring fantastical realms or taking a few moments to unwind with a simulation game, players create their own adventures while reshaping their emotional landscapes. 

At Xbox, we are inspired by the resilience and creativity of the gaming community. Through the stories we tell and the experiences we build, we remain committed to making play a force for good—both in and out of the game. 

PLAY  

Psychonauts 2’s Insightful Take on Mental Wellness: Healing through Play   

An image of the Key Art from the Psychonauts 2 game.

In Psychonauts, Raz uses his psychic powers to jump into people’s minds, each one a unique world reflecting their thoughts and personality. For example, a bubbly person who likes to dance might have a mind full of vivid color and music, while a more stoic person might have a mind that’s more organized and methodical.  

While the game is fun and comical, it also touches on themes of mental health – sometimes through a fantastical lens, but quite often exploring characters’ inner struggles in a way that feels more realistic. This resonated with many players, and fans would often speak of finding unexpected reflections of themselves in certain characters, and how that helped them express feelings they hadn’t voiced before. 

As we developed the sequel many years later, the world had changed, and with it our own awareness. We knew we needed to approach mental health more carefully, and so established guiding principles. For example: Raz always asks permission before entering minds, except in emergencies. He helps each character face their inner demons and clear up emotional baggage, but he doesn’t “fix” them—mental health challenges don’t mean a person is broken, and they certainly don’t make anyone a “villain.”

We came to see designing with mental health in mind as a form of accessibility.  We want our game to be welcoming to as many people as possible, with no one feeling excluded by being the butt of a joke.  We want everyone to enjoy the experience, feeling supported by characters who are complex, relatable, and, most importantly, part of a story about healing and empathy. 

Never Fight Alone with Gears of War  

A graphic of two hands clasping around a pair of COG tags above the red Never Fight Alone logo. Rocky graphic in the background.

The Coalition continues to support its Never Fight Alone program, donating 1% of net revenue to support organizations working to prevent suicide and combat loneliness. Through their primary partners, Crisis Text Line, the program has already funded thousands of conversations for those in need. Fans can show their support by purchasing the 2024 artist-designed benefit tee and hoodie in the Xbox Gear Shop

For more information, go to Gears of War | Never Fight Alone

Senua’s Saga: Hellblade II and Ninja Theory’s Exploration of Psychosis in Storytelling 

 Image of Senua with closed eyes and many hands around her face and the words Senua’s Saga Hellblade II.

With the release of Hellblade: Senua’s Sacrifice, developer Ninja Theory told the story of a Celtic warrior who experiences psychosis. Senua’s unique perspective was brought to life with the help of Professor Paul Fletcher from the University of Cambridge and people with lived experience of psychosis. In the recently released sequel, Senua’s Saga: Hellblade II, Ninja Theory once again worked with these key collaborators to ensure Senua’s experiences were represented in a truthful way.

This collaboration also led to Hellblade: A Journey of the Mind, a live conference held in Cambridge, UK, featuring the perspectives of those who have suffered the distress and stigma of psychosis, along with those who study and treat it. The conference is available to watch on Ninja Theory’s YouTube channel and serves as a great resource to better understand psychosis. 

Explore the next chapter of Senua’s story here, available now with Game Pass. 

Explore Even More Xbox Games that promote Mental Wellness on the Microsoft Store 

As we mentioned the connection between gaming and mental well-being isn’t just an idea—it’s backed by research and the experiences of countless players. The Microsoft Store features a variety of games that promote mental wellness, from easing sadness and anxiety to supporting cognitive growth. Xbox partnered with Child’s Play Charity, an organization dedicated to improving the lives of pediatric hospital patients through therapeutic games and technology, to identify games that have a meaningful impact. 

Curated from this list are standout titles such as PowerWash Simulator, Sonic Mania, and Rime. Each of these games offers unique experiences that support players’ mental well-being, whether by fostering a sense of calm, sparking joy, or encouraging focus and exploration.

We spoke to Takashi Iizuka, Head of Sonic Team & VP of Product Development at Sega of America:

How does it feel to see Sonic Mania recognized by Child’s Play Charity as a game that helps children cope with sadness? 

“I am glad that Sonic Mania is being recognized as a piece of entertainment that can provide a positive experience to children around the world who are coping with sadness, pain, or even boredom,” shared Takashi Iizuka. “The strength of the Sonic series lies in its ability to deliver a memorable experience full of colorful graphics, unforgettable music, and great adventures for people of all ages.” 

Did you know how therapeutic the game would be during its development? 

“When we developed Sonic Mania, our focus was to draw on all the positive moments from those early Sega Genesis years while creating something new. Bright, vivid colors, the joy of running fast, and the freshness of exploring new worlds were key,” they explained. “We didn’t intentionally set out to create a therapeutic game, but reflecting on the joy these moments brought to us, it’s no surprise that players find comfort in them now.” 

Looking forward, players can explore the Encore DLC Pack, which introduces Mighty the Armadillo and Ray the Flying Squirrel. Additionally, the Sonic franchise continues to expand with Sonic Superstars and the much-anticipated Sonic the Hedgehog 3 movie. 

And if you want to see what the team at Sonic Mania studio Evening Star are up to next, Design Director Brad Flick mentioned, “Currently, we have a couple irons in the fire, but nothing that we can concretely announce yet! Earlier this year, we released Penny’s Big Breakaway on Xbox Series X|S and PC. If you loved our work on Sonic Mania, we think you will also love our first foray into the 3D platformer genre. Thank you for your support of Evening Star!” 
 
Xbox also had the pleasure of speaking to the team at Square Enix regarding Powerwash Simulator:  

How does it feel to see PowerWash Simulator recognized as helping children cope with cognitive impairment? 

“It’s truly special. Knowing that our game helps children in meaningful ways bolsters our enthusiasm for continuing to improve and expand,” said the development team. “We’ve always aimed to create a relaxing and satisfying experience, and it’s wonderful to see those benefits extend to children in therapeutic contexts.”

Did you anticipate the game’s therapeutic impact during development? 

“Our goal was to deliver a satisfying experience, but it was a pleasant surprise to see how therapeutic the gameplay became. Watching dirt disappear and creating pristine spaces gave players a focused, calming activity. By leaning into this satisfying gameplay, we inadvertently created a therapeutic space that we’re incredibly proud of.” 

While the team couldn’t share specifics, they confirmed exciting updates for PowerWash Simulator are on the way, promising more “grimey therapy” for players to enjoy. 

Check out these incredible games available now, and for an online guide of more games to explore that support Mental Wellness see Child’s Play Charity’s full list. 

RimeA land of discovery stretches out before you. Explore the beautiful yet rugged world of Rime, a single-player puzzle adventure. In Rime, you play as a young boy who has awakened on a mysterious island after a torrential storm. You see wild animals, long-forgotten ruins and a massive tower that beckons you to come closer. Armed with your wits and a will to overcome—and the guidance of a helpful fox—you must explore the enigmatic island, reach the tower’s peak, and unlock its closely guarded secrets.

Play Rime today  

Sonic Mania – Experience the ultimate celebration of past and future in Sonic Mania, a 2D Sonic adventure running at a crisp 60FPS with stunning HD retro-style graphics. Multiple playable characters give you the ability to go explosively fast as Sonic, soar as Tails, or power through tough obstacles with Knuckles’ brute strength. 
Play Sonic Mania today

PowerWash Simulator (Available on Xbox Game Pass) – Release the Pressure with PowerWash Simulator! Wash away your worries with the soothing sounds of high-pressure water. Fire up your power washer and blast away every speck of dirt and grime you can find. Build your own power-washing business and unlock new tools, upgrades and more – all with the simple satisfaction of power-washing to a sparkling finish. 

Play PowerWash Simulator today.  

Unwind with Relaxing Games Curated by Staff at Microsoft​ 

A compilation image featuring the box art for Botany Manor, Jusant, Palworld, Sea of Stars, and Spiritfarer: Farewell Edition.  The background is the stylized Xbox sphere in recognition of Mental Wellness Awareness.

We all need ways to rest and reset regularly, and many games are designed with the opportunity to recharge in mind. During December and beyond, explore these relaxing Game Pass collections that provide a comforting escape from the trials of life and cultivate positive feelings.  

Check out a few highlights from the full Game Pass collection on Xbox and the full PC Game Pass collection on Windows:​ 

Botany Manor (Available with Game Pass on Console, PC, and Cloud) – Feel free to stop and smell the roses in this peaceful puzzle game. Play as Arabella Greene, a retired botanist who resides in a gorgeous home in 19th century England. Explore your manor and gardens to figure out the ideal habitat for a collection of forgotten flora.​ 

Jusant (Available with Game Pass on Console, PC, and Cloud) – Ascend an immeasurably tall tower, befriend a water companion, explore ruins of civilization, and restore nature in this meditative mountain-climbing game with no risk of injury or death. Play at your own pace as you take in the peaceful soundtrack and scenic atmosphere.​ 

Palworld (Game Preview) (Available with Game Pass on Console, PC, and Cloud) – In this game, you can peacefully live alongside mysterious creatures known as Pals. Collect all kinds of cute Pals to farm, build, and battle for you in this immensely popular multiplayer, open world survival and crafting game.​ 

Sea of Stars (Available with Game Pass on Console, PC, and Cloud) – Director Thierry Boulanger designed this game around optimism, hope, and creating something new in the face of trauma. This story aims to modernize the classic RPG with turn-based combat, storytelling, exploration and interactions with the environment, while still offering a hearty slice of nostalgia and good old, simple fun.​ 

Spiritfarer: Farewell Edition (Available with Game Pass on Console, PC, and Cloud) – Be a friendly ferry master to the dead in this cozy management game about grief. Farm, mine, fish, cook, and craft your way across mystical seas. This game has the option for two-player cooperative play and includes a meditation mechanic to help with the passing of time.  

DISCOVER 

Explore Steve Wade’s Starfield-Inspired Xbox Redesign for Mental Wellness Awareness 

Profile image of artist Steve Wade wearing a baseball hat, black-rimmed glasses and a plaid shirt.

For Mental Wellness Awareness, Xbox commissioned artist Steve Wade to redesign the Xbox logo. Growing up, Steve admits he struggled with his mental health. He had difficulty communicating how he felt or what he was thinking. He found both gaming and creating art as pathways to cope with stress and express himself. In Steve’s words, “Gaming was a way I could escape what was going on in my mind for a few hours a day. I would get lost in a gaming world, which let me feel free of stress, anxiety, and worry for a while.” Steve enjoyed that gaming allowed him more freedom to be able to start a conversation with another person in a way that was more comfortable for him. 

Steve reimagined the Xbox logo in a planetary landscape with a Starfield-inspired starship and crystalline structures within a dream-like frame. Steve drew inspiration from The Frontier, the first ship the player pilots in Starfield, because it is one of the games that allows him to escape into a place that brings him calm. “The artwork I created was inspired by how gaming can improve your mental health,” Steve says. “Gaming is like stepping through a portal into a brand-new world of possibilities. You can become whoever you want to be and not worry what others think of you. You can be yourself and feel free in a gaming world.” 

Check out more of Steve’s work at his website

GIVE 

Xbox + Take This: Increasing Awareness around Mental Health Stereotypes 

In an effort to fight mental health stereotypes that can be found in gaming, Xbox is bringing in the support of nonprofit Take This, the industry experts championing for relatable and inclusive representation of mental health in gaming. They are creating a custom workshop training for Xbox Game Studios to help increase awareness of mental health tropes so our developers can lead the way in creating games that are inclusive and representative of people who experience mental illness. 

Gaming with Impact  

Rewards members in the United States can earn and donate points to organizations supporting mental wellness with Xbox. The organizations below will be available on the Rewards hub: 

  • Crisis Text Line –  Crisis Text Line provides free, 24/7, confidential text-based mental health support in English and Spanish by empowering a community of more than 65,000 trained volunteers to support people in their moments of need. Text PAUSE to 741741 to be connected with a live volunteer Crisis Counselor or you can reach out via webchat. (US) 
  • Take This – Take This is a mental health advocacy organization with a focus on the game industry and community. They provide resources, training, and support individuals and companies that help the gaming community improve its mental well-being and resilience. The organization addresses the underlying conditions that can create and perpetuate mental wellness challenges: stigma, harmful studio culture, harassment and toxicity, lack of diversity and accessibility, and problematic game and community design. Take This also runs the AFK Room Program at game conventions. (US) 
  • Lifeline – Lifeline is a national charity providing all Australians experiencing emotional distress with access to 24-hour crisis support and suicide prevention services. They are committed to empowering Australians to be suicide-safe through connection, compassion and hope. (AUS) 

Xbox players can earn Rewards points in various ways, such as playing games, completing Game Pass Quests, and purchasing games and other eligible items at the Microsoft Store (exclusions apply). Start earning for impact today and redeem your points for great rewards. Donate your points on the Rewards hub or on the Rewards redeem page

Wallpapers and Dynamic Backgrounds 

The Mental Wellness Awareness Xbox design is available today as an Xbox wallpaper and dynamic background on console – follow these steps to apply the dynamic background:  

  • Press the Xbox button on your controller to open the guide.  
  • Select Profile & system > Settings > General > Personalization > My background > Dynamic backgrounds.  

You can choose between Games, Xbox, or Abstract dynamic backgrounds. Choose the background art that you want with the A button. 

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The post This Holiday, Xbox, The Coalition, Double Fine, Ninja Theory and More Support Mental Wellness appeared first on Xbox Wire.

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